> ## Documentation Index
> Fetch the complete documentation index at: https://docs.usesynth.ai/llms.txt
> Use this file to discover all available pages before exploring further.

# GameBench

> Run inspectable game-environment Managed Research lanes and publish pilot evidence without treating it as benchmark certification.

GameBench is the game-environment task surface for Managed Research. It turns
policy and code-improvement work into lanes with explicit objectives, run
receipts, scores, artifacts, and failure modes.

Use GameBench when you want a concrete task that is easier to inspect than a
transcript:

* code-policy optimization lanes such as TicTacToe, Sokoban, Crafter, Craftax,
  MiniHack, Rogue, Frogs, and Overcooked
* policy-puzzle lanes that ask the agent to diagnose a specific behavioral flaw
* launch evidence tables with run id, terminal state, score, duration, and cost

<Warning>
  GameBench launch tables are pilot evidence unless the post explicitly says
  otherwise. Do not treat one-off or 10-lane launch runs as benchmark
  certification, a stable leaderboard, or ReportBench correlation.
</Warning>

## What a GameBench receipt should include

| Field             | Why it matters                                                |
| ----------------- | ------------------------------------------------------------- |
| Lane              | Names the environment and task shape.                         |
| Run id            | Lets a reviewer inspect the Managed Research run.             |
| Terminal state    | Distinguishes completed, failed, and timed-out work.          |
| Score             | Captures the lane-specific outcome when scoring is available. |
| Duration and cost | Keeps launch claims tied to operating cost.                   |
| Artifact link     | Provides the report, policy diff, or failure note.            |

## Launch pilot shape

The scoped launch pilot uses Grok Build for orchestrator, worker, and reviewer
roles across 10 lanes:

* `tictactoe_gamebench_code_policy_deo_hillclimb_1cand_local`
* `sokoban_gamebench_code_policy_deo_hillclimb_1cand_local`
* `crafter_gamebench_code_policy_deo_hillclimb_1cand_local`
* `frogs_gamebench_code_policy_deo_hillclimb_1cand_local`
* `rogue_gamebench_code_policy_deo_hillclimb_1cand_local`
* `craftax_gamebench_code_policy_deo_hillclimb_1cand_local`
* `minihack_gamebench_code_policy_deo_hillclimb_1cand_local`
* `overcooked_v2_gamebench_code_policy_deo_hillclimb_1cand_local`
* `crafter_gamebench_policy_puzzle_front_only_1cand_local`
* `crafter_gamebench_policy_puzzle_stone_blind_1cand_local`

The launch config lives in `synth-dev`:

```text theme={null}
config/smr_eval/launch_gamebench_grok_build_10deo_20260626.toml
```

## How this fits Managed Research

GameBench is one evidence source for Managed Research. Use it alongside normal
run receipts, Open Research proofs, and project-specific artifacts.

For broad claims, collect repeated seeds, multiple model families, and the
correlation study called out in the launch plan. Until then, say "pilot" and
publish the run receipts.

## Next

* [Runs and Evidence](/managed-research/runs-and-evidence)
* [Synth Tag](/managed-research/tag)
* [Research Factory](/managed-research/research-factory)
